Ok so, you have 3 consoles coming out – most likely within the next year – and all 3 have different focuses, but they also have a common focus: multiplayer. Multiplayer has been the domain of the PC for a long time, but will the next generation of consoles change that? That may seem like a simple question, but there is no simple answer.
To begin, you have to understand a few things that each system (consoles vs. PCs) can do that the other can not.
For multiplayer, the differences are interesting. A PC can use a seperate program (such as ASE, or Xfire) to connect to different games. You click where you want to play, it starts the game. Simple enough. A console either uses an embedded system (such as the Xbox Live welcome screen when you don’t have a disc in the console), or uses an in-game multiplayer interface. The advantage of the console interface is that the console manufacturer (in this case, Microsoft) can create a uniform system to connect and play games; the disadvantage is that you are forced into using that system, if you don’t like it, tough beans buddy, use it anyways or don’t play. Of course, in the case of PS2, there is no uniform system, and most games use a fairly user-unfriendly multiplayer screen, hopefully that will be fixed with the PS3.
Next you have to look at how games are changed and expanded through patches and addons. With the release of the Xbox, consoles had a way to have real game patches (in theory you can patch a PS2 game with the memory card, but it’s a crude way of doing it, and uses precious space on the card). The patches usually are pretty basic for the time being, mostly fixing bugs and changing small gameplay elements, but at least they exist. The PC has the large advantage in this area though, most games are now open to make small changes and complete changes to, (and here’s the real great part) all by the gamers. The company may make small fixes and changes, but the really great changes come from the gamers themselves. Think of Counter-Strike, Desert Combat, Team Fortress, (even Capture-The-Flag was originally a gamer-made addon for Quake) and the list goes on and on. These required fairly large downloads, and completely changed the game. That’s simply not possible with consoles, at least in this generation, and most likely not the Xbox 360 or PS3 either.
I really want to talk about the choices of input for gaming. Computers have a great ability to use a variety of inputs, even one that wasn’t out when a game came out. I’m really hoping that the next generation of consoles allows more types of controllers/keyboards/etc. I really love being able to use a keyboard/mouse for most games, it’s simply the most versatile setup of any controller out there, but I do use a controller or flight stick for other games. I hope that option opens up for consoles.
One last thing, and the one thing that consoles will probably never have, is lifespan. Sure a console lasts a long time, the PS2 has been out for 5+ years, but it’s been the same console for all those years. Graphics on it have “improved” a bit, but not as much as people seem to claim. A PC has this great ability to evolve. Need better graphics? Buy a new video card. Computer running a bit slow on the newest game? Add more RAM. Games like Everquest have actually went in and redesigned their graphics engine as computers were so much faster than when it was released. Consoles can’t do that (well, I added a HD to my PS2, but that didn’t improve it much, you can’t even save games directly to the HD, sigh), and if they could, they would become a computer.
Alright so with all that taken together, what can we say about the future of gaming for the next 5 or so years?
- There will be a shift from multiplayer gaming being a PC dominated market, that’s almost a given (it’s actually started already with Xbox live, which is a user-friendly and well layed out multiplayer enviroment).
- There will be a push to make consoles more PC-like, in that they will have more non-game social networking (such as Xfire for PC, where you can either talk or join the same gaming server as a friend).
- Gaming types dominated by one platform will begin showing promise on other platforms. First-person-shooters have begun to populate the consoles, and arcade-style game (such as GTA:San Andreas) will appear more often on the PC. MMORPG’s will probably start appearing on the next generation of consoles as well.
- Patches, Mods, Conversions, and the like will become more and more common on the consoles. I don’t think the immediate coming generation will be fully ready for total conversions like Counter-Strike was for Half-Life, but will be headed in the right direction. End-user changes will still be minimal on consoles for a long time to come, which is a real loss for gamers.
- You’ll see more uses for consoles than “just gaming.” An xbox that’s also a DVR? Not that far off most likely. Or maybe you’d prefer a PS3 that doubles as your e-mail system on your nice big HDTV. Maybe not, but it wouldn’t be that hard to code into the system.
So I really have high hopes for this coming generation of consoles. If they deliver on the promises they’ve given us (although I still don’t like the idea of the “marketable multiplayer” system Microsoft is using), which include amazing graphics, easy-to-use multiplayer, and more gaming variety, it could be a really great time to be a gamer.